
public class Level extends Phase{

	private Player p;
	private Wave[] w; // money round replaces boss round
	
	public Level(GameInterface cgi, Player cp){
		super(cgi);
		p = cp;
		w = new Wave[10];
	}
	
	public Player getPlayer(){return p;}
	public Wave[] getWaveArray(){return w;}
	//public Wave getWaveAt(int gwa){/*...*/}
	
	public void setPlayer(Player sp){p = sp;}
	public void setWaveArray(Wave[] swa){w = swa;}
}
